
The Commercial Radio mod is a collection of over 100 old commercials from the 40s through the 60s. This radio station doesn’t necessarily have a lot of long-term listening appeal, but I like it anyway. It has since been ported both to Fallout: New Vegas and Fallout 4 and while the unsettling ambient horror style of music may not be lore-friendly, it serves as the perfect soundtrack for creeping around the radioactive haze of Far Harbor or combing the Glowing Sea. When I first started modding Fallout 3, this was among the first radio stations I downloaded. Here are our ten favorite radio mods for Fallout 4. Be sure to read the description page of each before installing. Some are standalone stations, meaning they make up a radio station of their own, while others replace radio stations that are already within the game, rendering them incompatible with certain other radio mods. Others on this list are brand-spanking new. Over the years since Fallout 3 I’ve had the chance to listen to dozens of different user-made stations, some of which are still around and available for your auditory pleasure today. Exploration games in general benefit greatly from a good soundtrack, and the ability to constantly change the tunes emanating from your Pipboy makes wandering the Commonwealth as pleasant and enjoyable as cruising an old Chevy through the backwoods while listening to the radio on a sunny day. We'll be sure to update this slide with a download link of the official tool once Bethesda releases it.Radio mods are one of the best things to ever happen to the post-Interplay Fallout games.

However, you can download this easy-to-use unofficial Fallout 4 Mod Manager for now. Unfortunately, Bethesda has not released their own official mod tool yet. To activate mods, you need a mod manager tool. Erase this and replace it with "sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\". Find the section and find the line below it marked "SResourceDataDirsFinal=STRINGS\".



In order to activate mods, you need to enable your game's ability to use them first.
