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Skyrim creation kit player home
Skyrim creation kit player home








Make sure that there is some room left between the book and the wood.ģ) Once the first book has been placed, duplicate it as many times as needed (maximum books 18, important).Ĥ) After all the books have been placed, go to the PlayerBookShelfContainer that you put behind the shelf and double click on it: Move the PlayerBookShelfContainer reference window so that it's not hidden by the Render View Window and rotate the camera so that you face and see all the books. Now, the serious (and mildly tedious) work can begin:ġ) Behind the shelf, put one PlayerBookShelfContainer place it at the level of the lower book case.Ģ) On the lower shelf place one DefaultBookShelfBookMarker and orient it (for some reason, they come flat by default): (Important: do not rotate the bookshelf when you place it in your cell, otherwise you may have problems following further instructions. On this floor put a COCMarkerHeading on one side, the shelf you want on the other side and a light source in the middle. It's in this cell that you'll test your bookshelf, so load it and put some floor and light in it. Name it "aaaabookshelf", so that it's the first cell in the Cell View window list. A dialogue box will open that requires you to give a name to your new cell. In the window that opens, right click anywhere in the list and select "new". Once you have loaded your plugin, click on World in the menu bar and then select "Cells". Frankly, I have no idea what these CollisionMarkers are for but each bookshelf I have seen in the game has them, so.įor practical reasons, it is better that you create your bookshelf in a separate cell. CollisionMarker, on each side of the bookshelf except the back. PlayerBookShelfClickTriggers are the activators the player interact with in order to add or remove books from the bookshelf. PlayerBookShelfClickTrigger, one per shelf your bookshelf contains. DefaultBookShelfBookMarkers are invisible and empty books that act as place holders for the books the player will put in the bookshelf. DefaultBookShelfBookMarker, as many as each shelf your bookshelf contains the larger available shelves can contain up to 18 DefaultBookShelfBookMarkers. PlayerBookShelfTriggers are activators that will be remotely activated. PlayerBookShelfTrigger, one per shelf your bookshelf contains. In this tutorial, I'll use the CommonShelf03.

skyrim creation kit player home

a shelf you can choose among any piece of furniture that has shelves on which books can sit.

skyrim creation kit player home

PlayerBookShelfContainers are containers like any other except that they are invisible and empty by default.

skyrim creation kit player home

PlayerBookShelfContainer, one per shelf your bookshelf contains. The whole process looks more complicated that it is actually and I put twenty-seven images to help you! This tutorial describes how to make a bookshelf that the player can interact with, putting books in and removing books from it.










Skyrim creation kit player home